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</style><table class="infobox ib-video-game hproduct"><tbody><tr><th colspan="2" class="infobox-above fn">BioForge</th></tr><tr><td colspan="2" class="infobox-image"><div class="infobox-caption">The box art depicts an <a href="X-ray" title="X-ray">X-ray</a> of the cyborg protagonist's hand.</div></td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_developer" title="Video game developer">Developer(s)</a></th><td class="infobox-data"><a href="Origin_Systems" title="Origin Systems">Origin Systems</a></td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_publisher" title="Video game publisher">Publisher(s)</a></th><td class="infobox-data"><a href="Electronic_Arts" title="Electronic Arts">Electronic Arts</a></td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_creative_director" class="mw-redirect" title="Video game creative director">Director(s)</a></th><td class="infobox-data"><a href="Ken_Demarest" title="Ken Demarest">Ken Demarest</a></td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_producer" title="Video game producer">Producer(s)</a></th><td class="infobox-data">Eric Hyman</td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_artist" class="mw-redirect" title="Video game artist">Artist(s)</a></th><td class="infobox-data">Bruce Lemons</td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_writer" class="mw-redirect" title="Video game writer">Writer(s)</a></th><td class="infobox-data">Jack Herman</td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_composer" class="mw-redirect" title="Video game composer">Composer(s)</a></th><td class="infobox-data">John Tipton</td></tr><tr><th scope="row" class="infobox-label"><a href="Computing_platform" title="Computing platform">Platform(s)</a></th><td class="infobox-data"><a href="Windows_95" title="Windows 95">Windows 95</a>, <a href="MS-DOS" title="MS-DOS">MS-DOS</a></td></tr><tr><th scope="row" class="infobox-label">Release</th><td class="infobox-data"><style data-mw-deduplicate="TemplateStyles:r1126788409">
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</style><div class="plainlist"><ul><li><span style="font-size:97%;"><a href="North_America" title="North America">NA</a>:</span> March 29, 1995</li><li><span style="font-size:97%;"><a href="Europe" title="Europe">EU</a>:</span> 1995</li></ul></div></td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_genre" title="Video game genre">Genre(s)</a></th><td class="infobox-data"><a href="Action-adventure_game" title="Action-adventure game">Action-adventure</a></td></tr><tr><th scope="row" class="infobox-label">Mode(s)</th><td class="infobox-data"><a href="Single-player" class="mw-redirect" title="Single-player">Single-player</a></td></tr></tbody></table>
<p><i><b>BioForge</b></i> is a 1995 <a href="Action-adventure_game" title="Action-adventure game">action-adventure game</a> developed by <a href="Origin_Systems" title="Origin Systems">Origin Systems</a> and published by <a href="Electronic_Arts" title="Electronic Arts">Electronic Arts</a> for <a href="MS-DOS" title="MS-DOS">MS-DOS</a>. <i>BioForge</i> was developed as an <a href="Interactive_film" title="Interactive film">interactive movie</a> which made use of <a href="Motion_capture" title="Motion capture">motion capture</a>, <a href="Voice_acting" title="Voice acting">voice acting</a>, and multiple camera angles. Set in the future, the player controls an <a href="Amnesia" title="Amnesia">amnesiac</a> <a href="Cyborg" title="Cyborg">cyborg</a> trying to escape the research facility where they are being held prisoner.
</p><p><i>BioForge</i> received mixed reviews. Work was started on a sequel for the game, which was then re-scoped as an <a href="Expansion_pack" title="Expansion pack">expansion pack</a>, and ultimately cancelled. BioForge was re-released on <a href="GOG.com" title="GOG.com">GOG.com</a> in 2012.<sup id="cite_ref-1" class="reference"><a href="#cite_note-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup>
</p>
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<div class="mw-heading mw-heading2"><h2 id="Story">Story</h2></div>
<div class="mw-heading mw-heading3"><h3 id="Setting">Setting</h3></div>
<p>Writer Jack Herman created a <a href="Fictional_universe" title="Fictional universe">fictional universe</a> as the setting for <i>BioForge</i>.<sup id="cite_ref-pcgamerfeature_2-0" class="reference"><a href="#cite_note-pcgamerfeature-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> The backstory is revealed in-game by reading the <a href="Diary" title="Diary">diaries</a> of various <a href="Non-player_character" title="Non-player character">non-player characters</a>.<sup id="cite_ref-pczonerev_3-0" class="reference"><a href="#cite_note-pczonerev-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup>
</p><p>In the distant future, a group of <a href="Scientist" title="Scientist">scientists</a> called the Mondites are attempting to overthrow the intergalactic government known as the Reticulum. The Mondites are conducting experiments in <a href="Genetics" title="Genetics">genetics</a> and <a href="Cybernetics" title="Cybernetics">cybernetics</a> in the hopes of blending man and machine into <a href="Assassination" title="Assassination">assassins</a> for their plans.<sup id="cite_ref-pcgamerfeature_2-1" class="reference"><a href="#cite_note-pcgamerfeature-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup>
</p><p>Years before the game takes place, the Mondites intercept a distress call from a Reticulum <a href="Spacecraft" title="Spacecraft">spacecraft</a> that self-destructed after encountering and reviving an <a href="Extraterrestrial_life" title="Extraterrestrial life">alien lifeform</a> which went on a hostile rampage. Through studying the <a href="Flight_recorder" title="Flight recorder">black box</a> and the remains, they discover the aliens' home world, a <a href="Natural_satellite" title="Natural satellite">moon</a> in a remote sector of the galaxy which they name Daedalus. The Mondites establish a base on Daedalus while investigating the ruins the aliens left behind; a sentient race known as the Phyxx who were long thought to be <a href="Extinction" title="Extinction">extinct</a>.
</p><p>The Mondites abduct people and imprison them on Daedalus for their experiments. A <a href="Mad_scientist" title="Mad scientist">mad scientist</a> called Dr. Mastaba is the base <a href="Commander" title="Commander">commander</a> and head of the "ABA Project" (Assassin Biologically Augmented). Dr. Mastaba mutilates the bodies of his victims in an attempt to turn them into the ultimate killing machine. Until now, the subjects of Dr. Mastaba's experiments have ended up either dead or insane.
</p><p>Using technology borrowed from the Phyxx, the Mondites have finally succeeded in their experiments. However, when one of the aliens is accidentally revived from <a href="Suspended_animation" title="Suspended animation">suspended animation</a> in its tomb, it goes on a rampage through the complex, damaging the <a href="Nuclear_reactor" title="Nuclear reactor">reactor</a> and killing half of the base personnel in the process.
</p>
<div class="mw-heading mw-heading3"><h3 id="Plot">Plot</h3></div>
<p>The <a href="Player_character" title="Player character">player</a> takes on the role of a cyborg (<i>Experimental Unit AP-127</i>) who awakens in a cell on Daedalus with no prior memories. After escaping the cell, the protagonist discovers that he is one of the few survivors of an incident which devastated the station. The player must unravel the truth about himself, the research station, the Mondites that control it, and the mysterious alien race which once inhabited the moon.
</p><p>The game ends after the player escapes Daedalus in an experimental Mondite spacecraft in the wake of the moon's destruction, along with several Phyxx ships.
</p>
<div class="mw-heading mw-heading2"><h2 id="Gameplay">Gameplay</h2></div>

<p><i>BioForge</i> centers mainly on exploration and <a href="Puzzle_video_game" title="Puzzle video game">puzzle solving</a> using items, and also on fighting and interaction with <a href="Non-player_character" title="Non-player character">non-player characters</a> (NPCs). The objective is not obvious at the beginning, since the player is unaware of his identity, which depends on his actions during the game. The player has full control over the main character's actions. This was a deliberate idea of <a href="Ken_Demarest" title="Ken Demarest">Ken Demarest</a> and Jack Herman. <a href="Richard_Garriott" title="Richard Garriott">Richard Garriott</a> helped kick off the <a href="Interactive_movie" class="mw-redirect" title="Interactive movie">interactive movie</a> theme. In a 1994 magazine article, he said "Interactive Movies have become a <a href="Buzzword" title="Buzzword">buzzword</a>, so it's being applied to games which really aren't. Just because a game has <a href="Full_motion_video" class="mw-redirect" title="Full motion video">FMV</a> that doesn't automatically make it an interactive movie, because you have very little control over the actor. Neither is a game in which you click on an icon, then sit back and watch a scene take place."<sup id="cite_ref-4" class="reference"><a href="#cite_note-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup>
</p><p><i>BioForge</i> has <a href="Tank_controls" title="Tank controls">tank controls</a> as in the player character can rotate left and right, walk and run forwards and backwards, and sidestep. The player can also enter a combat stance that makes several <a href="Punch_(combat)" title="Punch (combat)">punch</a> and <a href="Kick" title="Kick">kick</a> movements and hand-to-hand weapons (if carried) available to use. The combat system has been described as being similar to <i><a href="Alone_in_the_Dark_(1992_video_game)" title="Alone in the Dark (1992 video game)">Alone in the Dark</a></i>.<sup id="cite_ref-makingof_5-0" class="reference"><a href="#cite_note-makingof-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-pcgamesrev_6-0" class="reference"><a href="#cite_note-pcgamesrev-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup>
</p><p>The body of the player character has an exchangeable (and depletable) battery that powers various body functions put there by the experimenters. Functions include a <a href="Regeneration_(biology)" title="Regeneration (biology)">regeneration</a> system that heals all damage when activated, as well as a powerful projectile weapon (known as the <i>PFD Prototype</i>). Upgrading and swapping the battery is key to the player's progress at certain points in the game. The player can also don a protective armoured suit that enables him to survive the harsh atmosphere outside the facility and explore the archaeological dig.
</p><p>Various objects, such as datalogs or healing packs, can be picked up and stored in the player's <a href="Item_(game_terminology)" title="Item (game terminology)">inventory</a>. Selected objects are shown carried in the left hand of the player character. Several hand-to-hand and ranged weapons, as well as batteries and other large or one-use objects, can also be picked up during the game, but only one can be carried, using the right hand, and they cannot be stored in the inventory.
</p><p>
Much of the game's plot is revealed by finding and reading logs on <a href="Personal_digital_assistant" title="Personal digital assistant">PDAs</a> and notes left behind by characters, including accounts of experimental subjects losing their memories and lapsing into insanity. As the plot progresses, the main character automatically updates his own diary/log and summarizes what he has discovered since the beginning and what has happened for the player to review, an event marked by a sound cue. </p>
<p>A large portion of the puzzle element relies on accessing control and <a href="Computer_terminal" title="Computer terminal">computer terminals</a> in order to remotely control robots, open doors and bypass security systems. The puzzles are integrated with the plot which means several have a time limit.
</p>
<div class="mw-heading mw-heading2"><h2 id="Development">Development</h2></div>
<p>Director Ken Demarest had the core idea for <i>BioForge</i> whilst working as a programmer on <i><a href="Ultima_VII%3A_The_Black_Gate" title="Ultima VII: The Black Gate">Ultima VII: The Black Gate</a></i>. Demarest felt <i>Ultima VII</i> had too much freedom, and that making an interactive movie with synthetic actors would create a more immersive game.<sup id="cite_ref-cgwfeature_7-0" class="reference"><a href="#cite_note-cgwfeature-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> <i>BioForge</i> was <a href="Video_game_development" title="Video game development">developed</a> at <a href="Origin_Systems" title="Origin Systems">Origin</a> by a core team of ten people under Demarest, during a period of two years from February <a href="1993_in_video_games" title="1993 in video games">1993</a> to March <a href="1995_in_video_games" title="1995 in video games">1995</a>. The game was developed using <a href="C%2B%2B" title="C++">C++</a> and <a href="80x86" class="mw-redirect" title="80x86">80x86</a> <a href="Assembly_language" title="Assembly language">assembly</a> and used the <a href="Phar_Lap_(company)" class="mw-redirect" title="Phar Lap (company)">Phar Lap</a> <a href="DOS_extender" title="DOS extender">DOS extender</a>. Internally, the game used a custom <a href="Script_language" class="mw-redirect" title="Script language">script language</a> for world management and animation. It also employed an <a href="HTML" title="HTML">HTML</a>-styled language to code the in-game interface.<sup id="cite_ref-demarest_8-0" class="reference"><a href="#cite_note-demarest-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> The working title for the game was <i>Interactive Movie 1</i>.
</p><p>The <a href="3D_modeling" title="3D modeling">3D models</a> of <i>BioForge</i> were created from reference sketches in <i><a href="Autodesk_3ds_Max" title="Autodesk 3ds Max">3D Studio</a></i> and then <a href="Texture_mapping" title="Texture mapping">texture-mapped</a> in a proprietary Electronic Arts tool named <i>EOR</i>.<sup id="cite_ref-cgwfeature_7-1" class="reference"><a href="#cite_note-cgwfeature-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-pcgamerfeature_2-2" class="reference"><a href="#cite_note-pcgamerfeature-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> The animations were created using the <a href="Rotoscope" class="mw-redirect" title="Rotoscope">rotoscope</a> technique on live-actor movements captured with the <i>Flock of Birds</i> on-body <a href="Motion_detector" title="Motion detector">motion detector</a> system, using an in-house pose editor named <i>System for Animating Lifelike Synthetic Actors</i> (<i>S.A.L.S.A.</i>) that was capable of displaying captured movement as fully rendered models in <a href="Real-time_computing" title="Real-time computing">real time</a>.<sup id="cite_ref-9" class="reference"><a href="#cite_note-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> Origin reportedly paid between $30,000 and $32,000 for the <i>Flock of Birds</i> hardware in order to save time on creating animations.<sup id="cite_ref-pcgamerfeature_2-3" class="reference"><a href="#cite_note-pcgamerfeature-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-cgwfeature_7-2" class="reference"><a href="#cite_note-cgwfeature-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup>
</p><p>SFX and music was created and composed by John Tipton.
</p>
<div class="mw-heading mw-heading3"><h3 id="Technical_details">Technical details</h3></div>

<p><i>BioForge</i> uses a software-only 3D engine to draw polygonal objects and characters against pre-rendered backdrops with a fixed resolution of 320x200 <a href="Pixel" title="Pixel">pixels</a> in <a href="8-bit_color" title="8-bit color">256 colors</a>.
</p><p>Other technical details also worthy of note are:
</p>
<ul><li>As a character gets more and more injured in combat, wounds and <a href="Blood" title="Blood">blood</a> appear on the model, which will also limp or move awkwardly, indicating its overall health (effects that diminish when the player regains health).</li>
<li><a href="Raygun" title="Raygun">Laser blaster</a> beams deflect intelligently off <a href="Metal" title="Metal">metal</a> surfaces in scenes, often bouncing multiple times before dissipating.</li>
<li><i>BioForge</i> pioneered quaternion-based <a href="Skeletal_animation" title="Skeletal animation">skeletal animation</a>, with pose interpolation and interchangeable skeletons.<sup id="cite_ref-demarest_8-1" class="reference"><a href="#cite_note-demarest-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> This would later become a common technique in 3D computer and video games.</li></ul>
<p><i>BioForge</i> can be run reliably in the <a href="DOSBox" title="DOSBox">DOSBox</a> PC emulator as of version 0.65.<sup id="cite_ref-10" class="reference"><a href="#cite_note-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Cancelled_expansion_pack">Cancelled expansion pack</h3></div>
<p>A sequel (<i>BioForge II</i>) was designed and the team were working on the art when the project was halted and changed to an <a href="Expansion_pack" title="Expansion pack">expansion pack</a> of the original game, <i>BioForge Plus</i>.<sup id="cite_ref-BillArmintrout_11-0" class="reference"><a href="#cite_note-BillArmintrout-11"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup>
</p><p><i>BioForge Plus</i> was projected by <a href="Origin_Systems" title="Origin Systems">Origin</a> as an extension to the original game, which would directly continue the plot, but it was cancelled after a rushed <a href="Development_stage" class="mw-redirect" title="Development stage">beta</a> was completed in 10 weeks.<sup id="cite_ref-BillArmintrout_11-1" class="reference"><a href="#cite_note-BillArmintrout-11"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup> A former Origin employee said the company was going through a "hard year" in 1995 and that job and production team cuts resulted in the cancellation of <i>BioForge Plus</i>.<sup id="cite_ref-12" class="reference"><a href="#cite_note-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup>
</p><p>A <a href="Rock%2C_Paper%2C_Shotgun" class="mw-redirect" title="Rock, Paper, Shotgun">Rock, Paper, Shotgun</a> blog reported that <a href="EA_Mythic" class="mw-redirect" title="EA Mythic">EA Mythic</a> received a crate full of old Origin Systems archive materials, possibly containing <i>BioForge Plus</i> source code.<sup id="cite_ref-13" class="reference"><a href="#cite_note-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading2"><h2 id="Reception">Reception</h2></div>
<div class="mw-heading mw-heading3"><h3 id="Reviews">Reviews</h3></div>
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</style><div role="complementary" class="video-game-reviews skin-invert vgr-single"><div class="vgr-title">Reception</div><table class="vgr-reviews wikitable"><caption>Review scores</caption><tbody><tr class="vgr-hrow"><th scope="col">Publication</th><th scope="col">Score</th></tr><tr><td class="vgr-center"><i><a href="Edge_(magazine)" title="Edge (magazine)">Edge</a></i></td><td>7/10<sup id="cite_ref-edgereview_14-0" class="reference"><a href="#cite_note-edgereview-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="Next_Generation_(magazine)" title="Next Generation (magazine)">Next Generation</a></i></td><td><span role="img" style="white-space:nowrap" title="3/5 stars"><span typeof="mw:File"><span title="3/5 stars"></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span></span><sup id="cite_ref-NGreview_15-0" class="reference"><a href="#cite_note-NGreview-15"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><a href="PC_Games" title="PC Games"><i>PC Games</i> (DE)</a></td><td>B<sup id="cite_ref-pcgamesrev_6-1" class="reference"><a href="#cite_note-pcgamesrev-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="PC_Zone" title="PC Zone">PC Zone</a></i></td><td>95/100<sup id="cite_ref-pczonerev_3-1" class="reference"><a href="#cite_note-pczonerev-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="Electronic_Games" title="Electronic Games">Electronic Games</a></i></td><td>C+<sup id="cite_ref-electronicgamesrev_16-0" class="reference"><a href="#cite_note-electronicgamesrev-16"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="Computer_Game_Review" title="Computer Game Review">Computer Game Review</a></i></td><td>82/79/83<sup id="cite_ref-cgr_17-0" class="reference"><a href="#cite_note-cgr-17"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup></td></tr></tbody></table></div>
<p>Reviews for <i>BioForge</i> at its release were mixed. More positive reviews summarized it as "a game that combines outstanding atmospherics with decent gameplay",<sup id="cite_ref-pczonerev_3-2" class="reference"><a href="#cite_note-pczonerev-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> and "incredibly well-rounded".<sup id="cite_ref-pcgamesrev_6-2" class="reference"><a href="#cite_note-pcgamesrev-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> Other reviewers noted problems, but considered the game worthwhile, saying "While it isn't perfect [...] it would be a mistake to ignore <i>BioForge</i>"<sup id="cite_ref-electronicgamesrev_16-1" class="reference"><a href="#cite_note-electronicgamesrev-16"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> and "flaws aren't enough to keep <i>BioForge</i> from being one of the most unusual and intriguing adventures of the year".<sup id="cite_ref-NGreview_15-1" class="reference"><a href="#cite_note-NGreview-15"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup> <i>Edge</i> described it as "an enjoyable, but ultimately uninvolving experience".<sup id="cite_ref-edgereview_14-1" class="reference"><a href="#cite_note-edgereview-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> Elements such as the graphics, attention to detail, and interactivity received praise while the system requirements, combat, and controls drew criticism.
</p><p>The game's graphics were described as "first-class",<sup id="cite_ref-pcgamesrev_6-3" class="reference"><a href="#cite_note-pcgamesrev-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> "superb",<sup id="cite_ref-pczonerev_3-3" class="reference"><a href="#cite_note-pczonerev-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> and "pretty close to top of the line".<sup id="cite_ref-electronicgamesrev_16-2" class="reference"><a href="#cite_note-electronicgamesrev-16"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> <i>Next Generation</i> noted that the characters "move and fight in a smooth, utterly convincing manner".<sup id="cite_ref-NGreview_15-2" class="reference"><a href="#cite_note-NGreview-15"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup>
</p><p>System requirements were mentioned by several reviewers. <i>Electronic Games</i> noted that the game "devours more than 30-Meg of hard drive space to deliver a frequently clumsy combination of an RPG and one of the interactive movies which are so <i>en vogue</i> these days."<sup id="cite_ref-electronicgamesrev_16-3" class="reference"><a href="#cite_note-electronicgamesrev-16"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> <i>Next Generation</i> said "The game has some steep hardware requirements [...] but the payoff is impressive".<sup id="cite_ref-NGreview_15-3" class="reference"><a href="#cite_note-NGreview-15"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Awards">Awards</h3></div>
<p><i>PC Gamer US</i> nominated <i>BioForge</i> as its 1995 "Best Adventure Game", but it lost to <i><a href="Beavis_and_Butt-Head_in_Virtual_Stupidity" title="Beavis and Butt-Head in Virtual Stupidity">Beavis and Butt-Head in Virtual Stupidity</a></i>.<sup id="cite_ref-pcgamerusawards_18-0" class="reference"><a href="#cite_note-pcgamerusawards-18"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup> It was the second-place finalist for <i><a href="Computer_Game_Review" title="Computer Game Review">Computer Game Review</a></i><span class="nowrap" style="padding-left:0.1em;">'</span>s 1995 "Role Playing Game of the Year" award, which went to <i><a href="Anvil_of_Dawn" title="Anvil of Dawn">Anvil of Dawn</a></i>. The editors wrote, "[I]n a year that held few RPGs for a starved audience, it had the guts to try role-playing in a sci-fi universe instead of one plagued with magic and dragons."<sup id="cite_ref-cgr1995_19-0" class="reference"><a href="#cite_note-cgr1995-19"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Legacy">Legacy</h3></div>
<p><a href="Tim_Schafer" title="Tim Schafer">Tim Schafer</a> cited <i>BioForge</i> as an influence on the critically acclaimed 1998 game <i><a href="Grim_Fandango" title="Grim Fandango">Grim Fandango</a></i> in its approach to 3D graphics<sup id="cite_ref-20" class="reference"><a href="#cite_note-20"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup> and use of tank controls.<sup id="cite_ref-21" class="reference"><a href="#cite_note-21"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup>
</p><p><i>PC Gamer UK</i> ranked <i>BioForge</i> at 88 in its Top 100 PC games in 2001, noting that it "pushed boundaries at the time".<sup id="cite_ref-22" class="reference"><a href="#cite_note-22"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup> <i>BioForge</i> was included as one of the titles in the 2010 book <i><a href="1001_Video_Games_You_Must_Play_Before_You_Die" title="1001 Video Games You Must Play Before You Die">1001 Video Games You Must Play Before You Die</a></i>.<sup id="cite_ref-23" class="reference"><a href="#cite_note-23"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup> <i><a href="The_Guardian" title="The Guardian">The Guardian</a></i> included <i>BioForge</i> in a 2014 list of the "greatest video games that time forgot" calling it a "fascinating example" among the "nightmarishly unplayable dross" of the mid-90s interactive movie genre.<sup id="cite_ref-24" class="reference"><a href="#cite_note-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup>
</p><p>In 2013, director Ken Demarest reflected "BioForge was conceived from a technical perspective, and I think that if I’d given as much focus to the gameplay as the underlying technology, it might have enjoyed greater acclaim."<sup id="cite_ref-makingof_5-1" class="reference"><a href="#cite_note-makingof-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading2"><h2 id="References">References</h2></div>
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<li id="cite_note-electronicgamesrev-16"><span class="mw-cite-backlink">^ <a href="#cite_ref-electronicgamesrev_16-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-electronicgamesrev_16-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-electronicgamesrev_16-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-electronicgamesrev_16-3"><sup><i><b>d</b></i></sup></a></span> <span class="reference-text"><cite id="CITEREFKunkel,_Bill1995" class="citation magazine cs1">Kunkel, Bill (July 1995). "<i>Half-Baked Sci-Fi: Origin's Bioforge offers yet another reason to shoot your PC!</i>". <i>Electronic Games</i>. Vol.&nbsp;3, no.&nbsp;7. Decker Publications. pp.&nbsp;<span class="nowrap">74–</span>75.</cite></span>
</li>
<li id="cite_note-cgr-17"><span class="mw-cite-backlink"><b><a href="#cite_ref-cgr_17-0">^</a></b></span> <span class="reference-text"><cite id="CITEREFPerry,_KevinChapman,_TedKaiafas,_Tasos" class="citation web cs1">Perry, Kevin; Chapman, Ted; Kaiafas, Tasos. <a rel="nofollow" class="external text" href="https://web.archive.org/web/19961221183822/http://www.nuke.com/compent/reviews/bioforge/bioforge.htm">"Origin Attempts to Help Define a New Genre in Computer Gaming"</a>. <i><a href="Computer_Game_Review" title="Computer Game Review">Computer Game Review</a></i>. Archived from <a rel="nofollow" class="external text" href="http://www.nuke.com/compent/reviews/bioforge/bioforge.htm">the original</a> on December 21, 1996.</cite></span>
</li>
<li id="cite_note-pcgamerusawards-18"><span class="mw-cite-backlink"><b><a href="#cite_ref-pcgamerusawards_18-0">^</a></b></span> <span class="reference-text"><cite id="CITEREFEditors_of_PC_Gamer_1996" class="citation journal cs1">Editors of <i>PC Gamer</i> (March 1996). "The Year's Best Games". <i><a href="PC_Gamer_US" class="mw-redirect" title="PC Gamer US">PC Gamer US</a></i>. <b>3</b> (3): 64, 65, 67, 68, 71, <span class="nowrap">73–</span>75.</cite></span>
</li>
<li id="cite_note-cgr1995-19"><span class="mw-cite-backlink"><b><a href="#cite_ref-cgr1995_19-0">^</a></b></span> <span class="reference-text"><cite id="CITEREFStaff1996" class="citation web cs1">Staff (April 1996). <a rel="nofollow" class="external text" href="https://web.archive.org/web/19961018151714/http://www.nuke.com/cgr/features/9604/yir1995.htm">"<i>CGR</i><span class="nowrap" style="padding-left:0.1em;">'</span>s Year in Review"</a>. <i><a href="Computer_Game_Review" title="Computer Game Review">Computer Game Review</a></i>. Archived from <a rel="nofollow" class="external text" href="http://www.nuke.com:80/cgr/features/9604/yir1995.htm">the original</a> on October 18, 1996<span class="reference-accessdate">. Retrieved <span class="nowrap">June 9,</span> 2019</span>.</cite></span>
</li>
<li id="cite_note-20"><span class="mw-cite-backlink"><b><a href="#cite_ref-20">^</a></b></span> <span class="reference-text"><cite id="CITEREFAndreadis2015" class="citation web cs1">Andreadis, Kosta (January 19, 2015). <a rel="nofollow" class="external text" href="https://www.ign.com/articles/2015/01/19/revisiting-grim-fandango">"Revisiting Grim Fandango"</a>. <i>IGN</i><span class="reference-accessdate">. Retrieved <span class="nowrap">2020-05-23</span></span>.</cite></span>
</li>
<li id="cite_note-21"><span class="mw-cite-backlink"><b><a href="#cite_ref-21">^</a></b></span> <span class="reference-text"><cite id="CITEREFMatulef2015" class="citation web cs1">Matulef, Jeffrey (January 15, 2015). <a rel="nofollow" class="external text" href="https://www.eurogamer.net/articles/2015-01-24-bringing-out-the-dead-tim-schafer-reflects-back-on-grim-fandango">"Bringing out the Dead: Tim Schafer reflects back on Grim Fandango"</a>. <i>Eurogamer</i><span class="reference-accessdate">. Retrieved <span class="nowrap">2020-05-23</span></span>.</cite></span>
</li>
<li id="cite_note-22"><span class="mw-cite-backlink"><b><a href="#cite_ref-22">^</a></b></span> <span class="reference-text"><cite class="citation magazine cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20020227112008/http://www.pcgamer.co.uk/features/top100_feature1.asp">"PC GAMER TOP 100 2001"</a>. <i><a href="PC_Gamer_UK" class="mw-redirect" title="PC Gamer UK">PC Gamer UK</a></i>. Archived from <a rel="nofollow" class="external text" href="http://www.pcgamer.co.uk/features/top100_feature1.asp">the original</a> on 2002-02-27.</cite></span>
</li>
<li id="cite_note-23"><span class="mw-cite-backlink"><b><a href="#cite_ref-23">^</a></b></span> <span class="reference-text"><cite id="CITEREFMott2010" class="citation book cs1">Mott, Tony (2010). <i>1001 Video Games You Must Play Before You Die</i>. London: Quintessence Editions Ltd. <a href="ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a>&nbsp;<bdi>978-1-74173-076-0</bdi>.</cite></span>
</li>
<li id="cite_note-24"><span class="mw-cite-backlink"><b><a href="#cite_ref-24">^</a></b></span> <span class="reference-text"><cite id="CITEREFStuart2014" class="citation web cs1">Stuart, Keith (January 20, 2014). <a rel="nofollow" class="external text" href="https://www.theguardian.com/technology/gamesblog/2014/jan/20/greatest-video-games-that-time-forgot">"The 30 greatest video games that time forgot – part one"</a>. <i>The Guardian</i><span class="reference-accessdate">. Retrieved <span class="nowrap">2020-05-23</span></span>.</cite></span>
</li>
</ol></div>
<div class="mw-heading mw-heading2"><h2 id="External_links">External links</h2></div>
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<div class="side-box-text plainlist">Wikiquote has quotations related to <i><b><a href="https://en.wikiquote.org/wiki/Bioforge" class="extiw external" title="q:Bioforge">Bioforge</a></b></i>.</div></div>
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<ul><li><a rel="nofollow" class="external text" href="https://www.mobygames.com/game/bioforge"><i>BioForge</i></a> at <a href="MobyGames" title="MobyGames">MobyGames</a></li></ul>
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</style><div id="Origin_Systems260" style="font-size:114%;margin:0 4em"><a href="Origin_Systems" title="Origin Systems">Origin Systems</a></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i><a href="Ultima_(series)" title="Ultima (series)">Ultima</a></i> series</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Ultima_I%3A_The_First_Age_of_Darkness" title="Ultima I: The First Age of Darkness">I: The First Age of Darkness</a></i></li>
<li><i><a href="Ultima_II%3A_The_Revenge_of_the_Enchantress" title="Ultima II: The Revenge of the Enchantress">II: The Revenge of the Enchantress</a></i></li>
<li><i><a href="Ultima_III%3A_Exodus" title="Ultima III: Exodus">III: Exodus</a></i></li>
<li><i><a href="Ultima_IV%3A_Quest_of_the_Avatar" title="Ultima IV: Quest of the Avatar">IV: Quest of the Avatar</a></i></li>
<li><i><a href="Ultima_V%3A_Warriors_of_Destiny" title="Ultima V: Warriors of Destiny">V: Warriors of Destiny</a></i></li>
<li><i><a href="Ultima_VI%3A_The_False_Prophet" title="Ultima VI: The False Prophet">VI: The False Prophet</a></i></li>
<li><i><a href="Ultima_VII%3A_The_Black_Gate" title="Ultima VII: The Black Gate">VII: The Black Gate</a></i></li>
<li><i><a href="Ultima_VII_Part_Two%3A_Serpent_Isle" title="Ultima VII Part Two: Serpent Isle">VII Part Two: Serpent Isle</a></i></li>
<li><i><a href="Ultima_VIII%3A_Pagan" title="Ultima VIII: Pagan">VIII: Pagan</a></i></li>
<li><i><a href="Ultima_IX%3A_Ascension" title="Ultima IX: Ascension">IX: Ascension</a></i></li></ul>
</div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th id="Spin-offs9" scope="row" class="navbox-group" style="width:1%">Spin-offs</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Worlds_of_Ultima%3A_The_Savage_Empire" title="Worlds of Ultima: The Savage Empire">Worlds 1: The Savage Empire</a></i></li>
<li><i><a href="Ultima%3A_Worlds_of_Adventure_2%3A_Martian_Dreams" title="Ultima: Worlds of Adventure 2: Martian Dreams">Worlds 2: Martian Dreams</a></i></li>
<li><i><a href="Ultima_Underworld%3A_The_Stygian_Abyss" title="Ultima Underworld: The Stygian Abyss">Underworld I: The Stygian Abyss</a></i></li>
<li><i><a href="Ultima_Underworld_II%3A_Labyrinth_of_Worlds" title="Ultima Underworld II: Labyrinth of Worlds">Underworld II: Labyrinth of Worlds</a></i></li>
<li><i><a href="Ultima_Online" title="Ultima Online">Online</a></i></li></ul>
</div></td></tr></tbody></table><div>
</div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Canceled games</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Ultima_Worlds_Online%3A_Origin" title="Ultima Worlds Online: Origin">Ultima Worlds Online: Origin</a></i></li>
<li><i><a href="Ultima_X%3A_Odyssey" title="Ultima X: Odyssey">Ultima X: Odyssey</a></i></li></ul>
</div></td></tr></tbody></table><div>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i><a href="Wing_Commander_(franchise)" title="Wing Commander (franchise)">Wing Commander</a></i> series</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Wing_Commander_(video_game)" title="Wing Commander (video game)">Wing Commander</a></i></li>
<li><i><a href="Wing_Commander_II%3A_Vengeance_of_the_Kilrathi" title="Wing Commander II: Vengeance of the Kilrathi">II: Vengeance of the Kilrathi</a></i></li>
<li><i><a href="Wing_Commander_III%3A_Heart_of_the_Tiger" title="Wing Commander III: Heart of the Tiger">III: Heart of the Tiger</a></i></li>
<li><i><a href="Wing_Commander_IV%3A_The_Price_of_Freedom" title="Wing Commander IV: The Price of Freedom">IV: The Price of Freedom</a></i></li>
<li><i><a href="Wing_Commander%3A_Prophecy" title="Wing Commander: Prophecy">Prophecy</a></i></li></ul>
</div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th id="Spin-offs9" scope="row" class="navbox-group" style="width:1%">Spin-offs</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Wing_Commander_Academy_(video_game)" title="Wing Commander Academy (video game)">Academy</a></i></li>
<li><i><a href="Wing_Commander%3A_Privateer" title="Wing Commander: Privateer">Privateer</a></i></li>
<li><i><a href="Wing_Commander%3A_Armada" title="Wing Commander: Armada">Armada</a></i></li></ul>
</div></td></tr></tbody></table><div>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i>Moebius</i> and sequel</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Moebius%3A_The_Orb_of_Celestial_Harmony" title="Moebius: The Orb of Celestial Harmony">Moebius: The Orb of Celestial Harmony</a></i></li>
<li><i><a href="Windwalker_(video_game)" title="Windwalker (video game)">Windwalker</a></i></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i>Crusader</i> and sequel</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Crusader%3A_No_Remorse" title="Crusader: No Remorse">No Remorse</a></i></li>
<li><i><a href="Crusader%3A_No_Regret" title="Crusader: No Regret">No Regret</a></i></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i><a href="Jane's_Combat_Simulations" title="Jane's Combat Simulations">Jane's Simulations</a></i> series</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Jane's_AH-64D_Longbow" title="Jane's AH-64D Longbow">Jane's AH-64D Longbow</a></i></li>
<li><i><a href="Jane's_Longbow_2" title="Jane's Longbow 2">Jane's Longbow 2</a></i></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Stand-alone games</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Autoduel" title="Autoduel">Autoduel</a></i></li>
<li><i><a href="Ogre_(video_game)" title="Ogre (video game)">Ogre</a></i></li>
<li><i><a href="2400_A.D." title="2400 A.D.">2400 A.D.</a></i></li>
<li><i><a href="Times_of_Lore" title="Times of Lore">Times of Lore</a></i></li>
<li><i><a href="Knights_of_Legend" title="Knights of Legend">Knights of Legend</a></i></li>
<li><i><a href="Omega_(video_game)" title="Omega (video game)">Omega</a></i></li>
<li><i><a href="Space_Rogue" title="Space Rogue">Space Rogue</a></i></li>
<li><i><a href="Tangled_Tales%3A_The_Misadventures_of_a_Wizard's_Apprentice" title="Tangled Tales: The Misadventures of a Wizard's Apprentice">Tangled Tales</a></i></li>
<li><i><a href="Bad_Blood_(video_game)" title="Bad Blood (video game)">Bad Blood</a></i></li>
<li><i><a href="Strike_Commander" title="Strike Commander">Strike Commander</a></i></li>
<li><i><a href="Pacific_Strike" title="Pacific Strike">Pacific Strike</a></i></li>
<li><i><a href="Metal_Morph" title="Metal Morph">Metal Morph</a></i></li>
<li><i><a href="Wings_of_Glory" title="Wings of Glory">Wings of Glory</a></i></li>
<li><i></i></li>
<li><i><a href="CyberMage%3A_Darklight_Awakening" title="CyberMage: Darklight Awakening">CyberMage</a></i></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Published games</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="ShadowCaster" title="ShadowCaster">ShadowCaster</a></i></li>
<li><i><a href="System_Shock" title="System Shock">System Shock</a></i></li>
<li><i><a href="Abuse_(video_game)" title="Abuse (video game)">Abuse</a></i></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">People</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Richard_Garriott" title="Richard Garriott">Richard Garriott</a></li>
<li><a href="Robert_Garriott" title="Robert Garriott">Robert Garriott</a></li>
<li><a href="Denis_Loubet" title="Denis Loubet">Denis Loubet</a></li>
<li><a href="Chuck_Bueche" title="Chuck Bueche">Chuck Bueche</a></li>
<li><a href="Paul_Neurath" title="Paul Neurath">Paul Neurath</a></li>
<li><a href="John_Romero" title="John Romero">John Romero</a></li>
<li><a href="Chris_Roberts_(game_developer)" class="mw-redirect" title="Chris Roberts (game developer)">Chris Roberts</a></li>
<li><a href="David_R._Watson" title="David R. Watson">David R. Watson</a></li>
<li><a href="Martin_Galway" title="Martin Galway">Martin Galway</a></li>
<li><a href="Warren_Spector" title="Warren Spector">Warren Spector</a></li>
<li><a href="David_Ladyman" title="David Ladyman">David Ladyman</a></li>
<li><a href="Ken_Demarest" title="Ken Demarest">Ken Demarest</a></li>
<li><a href="Ellen_Beeman" title="Ellen Beeman">Ellen Beeman</a></li>
<li><a href="Mike_McShaffry" title="Mike McShaffry">Mike McShaffry</a></li>
<li><a href="Raymond_Benson" title="Raymond Benson">Raymond Benson</a></li>
<li><a href="Sheri_Graner_Ray" title="Sheri Graner Ray">Sheri Graner Ray</a></li>
<li><a href="Harvey_Smith_(game_designer)" title="Harvey Smith (game designer)">Harvey Smith</a></li>
<li><a href="Britt_Daniel" title="Britt Daniel">Britt Daniel</a></li>
<li><a href="David_W._Bradley" title="David W. Bradley">David W. Bradley</a></li>
<li><a href="Starr_Long" title="Starr Long">Starr Long</a></li>
<li><a href="Andrew_Sega" title="Andrew Sega">Andrew Sega</a></li>
<li><a href="Raph_Koster" title="Raph Koster">Raph Koster</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Related</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Looking_Glass_Studios" title="Looking Glass Studios">Looking Glass Studios</a></li>
<li><a href="Destination_Games" title="Destination Games">Destination Games</a></li>
<li><a href="Electronic_Arts" title="Electronic Arts">Electronic Arts</a></li></ul>
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